When we projected the game screen on a large TV in the conference room to check on the finished product, the characters and backgrounds on the field were beautifully done, and everyone in the room couldn’t help but be impressed.' They worked with us on elements that did not exist within the original high-resolution data or that needed to be reworked, which was a very difficult and painstaking process. ↑ Persona 3 Portable and Persona 4 Golden Remastered Development Interview - last accessed on ' Nomura: This time, we worked with a development company called Preapp Partners, who also helped us with the Steam version of P4G.